Is undefined - blending is simply disabled. Since blending cannot be gracefully fixed in such case and the result Where undefined results are produced if “o1” is not writtenīy a PS – there are no default values defined)."ĭismissing fragment in such situation leads to a hang on gen8+ (This reflects the same restriction in DX APIs, "If SRC1 is included in a src/dst blend factor andĪ DualSource RT Write message is not used, resultsĪre UNDEFINED. For this panel, the rest of the path is visible at the top of a very tall tree stump overlooking the puzzle.Anv: Disable dual source blending when shader doesn't support it on gen8+ĭual source blending behaviour is undefined when shader doesn't If you can't find the rest of the path, try backing up. When the maze has two start points, think about moving the light path over a block or two to match it up with a new start point. You may need to slightly rotate the path to make it work. In the case of the puzzle above, the left and right portions of the path can be seen on the sheets of orange metal on each side. This requires you to look around at your surroundings to piece together the path. Here you need to draw a path between the shadows using paths of light cast on the panel itself, and on other manmade objects nearby. The puzzles to open the right side of the Shady Trees gate in the autumn forest are significantly harder than the puzzles we've completed so far in this area. To open the right side, continue back where you came from, to the green wooded area with all the stumps, but this time head down the path in the forked road that we haven't explored yet. Run back to the orange autumn forest and you'll notice the left side of the gate is now open. Once you solve this puzzle, you might hear a sound. As long as the shadows are touching, even if the branches themselves aren't connected at that point, it counts as a path. You don't necessarily need to follow the path of the physical branches, either. Solving the puzzle above lowers the barrier to your right, so you can continue down the path. Only the tree branches act as "walls" in these mazes. Just focus on moving around the tree branches. Not all shadows count as walls in these mazes, like the bars in the puzzle shown above. You'll need to look behind you, back up at the timed door, and activate the control panel so the door slides open, letting some sun in. This third panel will be almost completely in the shade. If you can't see your path, just move back a bit so your shadow isn't blocking the path, and keep drawing. Your own shadow getting in the way has no effect on the actual puzzle itself. For the first set of puzzles, starting with the one above, you want to draw a path around the shadows cast on the panel. The puzzles in the Shady Trees are all about using shadows and light to guide your path. Don't worry, you won't be locked on the other side until you solve them – there's a control panel on the other side too. Shady Trees Solutions - Left GateĮntering from the autumn forest area, go straight down the path, past the gated room containing the laser, and make a left once you get to the green wooded area with all the tree stumps.Īctivate this timed door to access the puzzles on the other side. Spoiler warning! The screenshots below contain solutions for every puzzle in the area.
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